Vendor Profile
Shoeisha Co., Ltd.
Address | 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006 |
---|---|
Representative Name | Mikio Sasaki |
Annual Revenue | closed |
No. of Employees | 130 |
Web Site URL |
Other items from this category
SD item code:12602248
Detail | Price & Quantity | ||
---|---|---|---|
S1 |
Shunsuke Sawada (Author)
Original text before translation
沢田 俊介 (著)
(172950)
JAN:9784798172958
|
(172950)
JAN:9784798172958
Wholesale Price: Members Only
1 pc /set
In Stock
|
Dimensions |
---|
Format: B5 size
Number of pages:320 |
Specifications |
---|
Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2022
Product tag: None
|
Description
A reference volume for learning the basics and a practices volume for learning the skills in the field! and "Practices" to learn skills in the field in one book! [This book is compatible with the Japanese version of Figma.] This book is a book to learn UI design using Figma from scratch. Using [photo posting application] as a subject, you will create an application design following the actual workflow. The book covers not only the basics of UI design, but also efficient techniques unique to Figma and how to facilitate communication with engineers. How to facilitate communication with engineers, and so on, The course is designed to help first-time students take their first steps by weaving in information from real-life situations. It also covers prototyping, plug-ins, animation, and more, This book can also be used by those who have used Figma before. [Features of this book] *This book provides a comprehensive study of Figma's functions and practical methods. *In addition to basic operations, you will learn efficient techniques to increase productivity. *Create designs that are easy for engineers to implement. [Recommended for] *First time users of Figma *Designers who want to become UI designers *Designers who want to improve collaboration with engineers *Engineers who want to learn Figma as a development tool *Managers who want to understand the workflow of the field [Table of Contents] *Introduction: Application development process, confirming the plan, etc. *Chapter 1 Basic operations *Chapter 2 Functions to increase productivity *Chapter 3 Creating a wireframe *Chapter 4 Creating a prototype *Chapter 5 Creating a detailed design *Chapter 6 Design Handoffs *Chapter 7 Figma for Non-Designers |
More
Shipping Method | Estimated Arrival |
---|---|
Sea Mail | From Oct.18th to Dec.20th |
Air Mail | From Oct.2nd to Oct.4th |
EMS | From Oct.1st to Oct.4th |
Pantos Express | From Oct.3rd to Oct.8th |
DHL | From Oct.1st to Oct.3rd |
UPS | From Oct.1st to Oct.3rd |
FedEx | From Oct.1st to Oct.3rd |
Some trading conditions may be applicable only in Japan.
This product (book) is subject to the Resale Price Maintenance Program. The law allows the manufacturer (publisher) to specify the sales price. We ask that your company also adhere to the resale price specified by us. In the unlikely event that you fail to do so, we may terminate the transaction. Thank you very much for your understanding and cooperation.
|
Other items from this category:
and "Practices" to learn skills in the field in one book!
[This book is compatible with the Japanese version of Figma.]
This book is a book to learn UI design using Figma from scratch.
Using [photo posting application] as a subject, you will create an application design following the actual workflow.
The book covers not only the basics of UI design, but also efficient techniques unique to Figma and how to facilitate communication with engineers.
How to facilitate communication with engineers, and so on,
The course is designed to help first-time students take their first steps by weaving in information from real-life situations.
It also covers prototyping, plug-ins, animation, and more,
This book can also be used by those who have used Figma before.
[Features of this book]
*This book provides a comprehensive study of Figma's functions and practical methods.
*In addition to basic operations, you will learn efficient techniques to increase productivity.
*Create designs that are easy for engineers to implement.
[Recommended for]
*First time users of Figma
*Designers who want to become UI designers
*Designers who want to improve collaboration with engineers
*Engineers who want to learn Figma as a development tool
*Managers who want to understand the workflow of the field
[Table of Contents]
*Introduction: Application development process, confirming the plan, etc.
*Chapter 1 Basic operations
*Chapter 2 Functions to increase productivity
*Chapter 3 Creating a wireframe
*Chapter 4 Creating a prototype
*Chapter 5 Creating a detailed design
*Chapter 6 Design Handoffs
*Chapter 7 Figma for Non-Designers