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GENKOSHA PUBLISHING CO.,LTD.
Address | 4-1-5 IIDABASHI CHIYODA-KU Tokyo, JAPAN ZIP:102-8716 |
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Representative Name | hiroshi kitahara |
Annual Revenue | closed |
No. of Employees | closed |
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SD item code:8411210
Detail | Price & Quantity | ||
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S1 |
Super Drawing Series
Taught by professionals in the field! Backgrounds and compositions that look good with the characters at the center
Original text before translation
超描けるシリーズ
現場のプロが教える!キャラを軸にした映える背景や構図
(1296)
JAN:978-4-7683-1296-4
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(1296)
JAN:978-4-7683-1296-4
Wholesale Price: Members Only
1 pc /set
In Stock
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Dimensions |
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B5 size, 144 pages
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Specifications |
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Country of manufacture: Japan
Material / component: Paper
Year of manufacture: 2020
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Description
For those who cannot draw backgrounds well, or those who can draw characters but do not know how to draw backgrounds that match them. This book explains how to draw background illustrations with specific examples for such people. First, you will learn the basic techniques and concepts in [5 points]. Next, while looking at examples of backgrounds, the book explains which parts can be corrected and how to make them better, with corrections. The points are explained while looking at the before and after corrections side by side, so it is very easy to understand. Thirdly, the course explains how to draw a background that matches the [completed character illustration], step by step. The last part follows the workflow of game development and shows the points to keep in mind at the actual work site. [Author] Tatsuya Sakai |
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FedEx | From Jun.18th to Jun.20th |
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First, you will learn the basic techniques and concepts in [5 points].
Next, while looking at examples of backgrounds, the book explains which parts can be corrected and how to make them better, with corrections. The points are explained while looking at the before and after corrections side by side, so it is very easy to understand.
Thirdly, the course explains how to draw a background that matches the [completed character illustration], step by step.
The last part follows the workflow of game development and shows the points to keep in mind at the actual work site.
[Author] Tatsuya Sakai
まずは、基本的なテクニックや考え方を「5つのポイント」で学びます。
次に背景の作例を見ながらどの部分をどう直せば良くなるか、添削を交えて解説。修正前と修正後を並べて見ながらポイントを解説するのでとてもわかりやすいです。
3つめに「完成したキャラクターイラスト」に合った背景をどのように描いていくかを手順を追って説明します。
最後はゲーム開発のワークフローに沿って、実際の仕事現場の注意点を見せていきます。