Vendor Profile
SOGENSHA Inc.
Address | Sogensha Bldg. 4-3-6 Awajimachi Chuo-ku Osaka-shi Osaka, JAPAN ZIP:541-0047 |
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Representative Name | Keiichi Yabe |
Annual Revenue | closed |
No. of Employees | 50 |
SD item code:11587145
Detail | Price & Quantity | ||
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S1 |
JAN:9784422400822
Original text before translation
JAN:9784422400822
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JAN:9784422400822
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JAN:9784422400822
Wholesale Price: Members Only
1 pc /set
In Stock
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Dimensions |
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A5 size (217mm x 155mm) 160 pages
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Specifications |
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Country of manufacture: Japan
Material / component: Paper
Year of manufacture: 2023
Product tag: None
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Description
Learning from Familiar Objects and Services [Information] Classroom 2 Edited by Seiji Tsuchiya / Written by Kazuyuki Matsumoto Passport to a New Era Knowledge of computer science and digital technology is now necessary not only for those who aim to become [AI personnel] or [advanced IT personnel], but also for all people who will live in the [future] era. In the field of school education, under the "GIGA School Concept," one tablet terminal is distributed to each student, and elementary school students are increasingly exposed to digital learning materials and programming, and this trend is expanding to junior high schools as well. In high school, the new subject of "Information I" has become compulsory, and it has been decided to introduce it into the Common University Entrance Test from 2025. This five-volume series, a passport to a new era, is an easy-to-read and enjoyable introduction to the subject, starting with topics you see and hear about in everyday life and making you feel as if you were actually taking the class on paper. Volume 2 of the series focuses on how to design information and how to communicate with people. The second volume in the series covers how to design information and communicate with people, including the means of expression, communication methods, and tools for creating content. [Features of the series] *Starts with familiar topics Introduces examples and episodes of [familiar products and services] related to the theme of each chapter. *Conforms to the scope of study of "Information" in high school Follows the new subject [Information I] to be introduced in 2022 and [Information II] to be introduced in 2023. *Abundant photos and charts to aid understanding Supplements concepts and ideas that are difficult to visualize from a visual aspect. *Useful for everyone from students to working adults. Responds to the needs of students from junior high school and high school students to adults who want to relearn. Ideal for use as prior learning material for those taking the [IT Passport] and [Basic Information Technology Engineer] examinations, as well as for staff in charge of [information] subjects. [Contents] Chapter 1 Information Design Role of Information Design Abstraction of Information Methods of Information Communication Chapter 2 People and Computers Problem Solving with Computers Simulation Modeling Accessibility Technology Information Management Chapter 3: Information Representation Capturing and sharing information Representation in color and form Graphic Tools New Information Representation Techniques Chapter 4: Information Transmission Methods Information Communication Methods and Tools UI and UX UI*UX Design and Evaluation Chapter 5 Communication Forms and Tools of Communication Characteristics of Online Communication Content Analysis and Multimedia Integration Chapter 6 Communication Tools SNS Teleconferencing systems and chat tools Face-to-face/virtual hybrids Chapter 7 Content Creation and Improvement Content Creation Conceptual design and prototyping Chapter 8: Content Dissemination and Evaluation Content Dissemination Points to keep in mind after content distribution Content Evaluation and Improvement Chapter 9 The Future of Information Design Information Design Open to Society The Rise of AI and Information Design Information Design of the Future |
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Passport to a New Era
Knowledge of computer science and digital technology is now necessary not only for those who aim to become [AI personnel] or [advanced IT personnel], but also for all people who will live in the [future] era.
In the field of school education, under the "GIGA School Concept," one tablet terminal is distributed to each student, and elementary school students are increasingly exposed to digital learning materials and programming, and this trend is expanding to junior high schools as well. In high school, the new subject of "Information I" has become compulsory, and it has been decided to introduce it into the Common University Entrance Test from 2025.
This five-volume series, a passport to a new era, is an easy-to-read and enjoyable introduction to the subject, starting with topics you see and hear about in everyday life and making you feel as if you were actually taking the class on paper.
Volume 2 of the series focuses on how to design information and how to communicate with people. The second volume in the series covers how to design information and communicate with people, including the means of expression, communication methods, and tools for creating content.
[Features of the series]
*Starts with familiar topics
Introduces examples and episodes of [familiar products and services] related to the theme of each chapter.
*Conforms to the scope of study of "Information" in high school
Follows the new subject [Information I] to be introduced in 2022 and [Information II] to be introduced in 2023.
*Abundant photos and charts to aid understanding
Supplements concepts and ideas that are difficult to visualize from a visual aspect.
*Useful for everyone from students to working adults.
Responds to the needs of students from junior high school and high school students to adults who want to relearn. Ideal for use as prior learning material for those taking the [IT Passport] and [Basic Information Technology Engineer] examinations, as well as for staff in charge of [information] subjects.
[Contents]
Chapter 1 Information Design
Role of Information Design
Abstraction of Information
Methods of Information Communication
Chapter 2 People and Computers
Problem Solving with Computers
Simulation
Modeling
Accessibility Technology
Information Management
Chapter 3: Information Representation
Capturing and sharing information
Representation in color and form
Graphic Tools
New Information Representation Techniques
Chapter 4: Information Transmission Methods
Information Communication Methods and Tools
UI and UX
UI*UX Design and Evaluation
Chapter 5 Communication
Forms and Tools of Communication
Characteristics of Online Communication
Content Analysis and Multimedia Integration
Chapter 6 Communication Tools
SNS
Teleconferencing systems and chat tools
Face-to-face/virtual hybrids
Chapter 7 Content Creation and Improvement
Content Creation
Conceptual design and prototyping
Chapter 8: Content Dissemination and Evaluation
Content Dissemination
Points to keep in mind after content distribution
Content Evaluation and Improvement
Chapter 9 The Future of Information Design
Information Design Open to Society
The Rise of AI and Information Design
Information Design of the Future