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Shoeisha Co., Ltd.

Address 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006
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Collection of design rules for ease of use

This book is a useful handbook for the field of UI design.

UI design is about designing the contact points for users to interact with services.
UI design is about designing contact points for users to interact with a service.
What is needed is to design a UI that does not confuse the user and does not make the user spend unnecessary time and effort,
without making the user feel lost and without making him or her spend unnecessary time and effort,
The interface should be intuitive and easy to use without confusing the user or requiring extra effort.

This book provides the knowledge and rules necessary to achieve this.

It provides solutions when UI design goes wrong or problems arise,
You will find solutions when UI design doesn't work or problems arise, as well as defenses against common mistakes.

In addition, the book is written from the basics, so it is not only useful in the field, but also allows you to learn from what you need to know,
You can learn from what you want to know.

This book is a must-have for designers, engineers, PdMs, and anyone else involved with UI,
This book is a "must-have" for everyone involved in UI, including designers, engineers, and PdMs.

[Table of Contents]
CHAPTER 1 UI and Design
1-1 UI and UX
1-2 Design
CHAPTER 2 Effects of Environment
2-1 Screen
2-2 Input Methods
2-3 Web sites and applications
CHAPTER 3 Human Cognitive Characteristics
3-1 Color, Shape, and Motion
3-2 Interaction
3-3 Alignment and segmentation
3-4 Proximity, Repetition and Scrolling
3-5 Contrast and polarization
CHAPTER 4 Structure and Navigation
4-1 Structure and hierarchy
4-2 Top, List, Detail
4-3 Current location and status
4-4 Android and iOS
4-5 Icons
4-6 Feedback
4-7 Back One, Back to Start
4-8 Header and Footer
4-9 Interrupts
4-10 Scrolling and Paging
4-11 Multi-device design
CHAPTER 5 Ease of Understanding and Ease of Use
5-1 What is unintelligible?
5-2 Interaction cost
5-3 Consistency, Simplicity, and Common Concepts
CHAPTER 6 Things to keep in mind
6-1 Things to keep in mind

SD item code:12610313

Detail Price & Quantity
S1
Shuji Harada (Author)
原田 秀司 (著)
(169620)
JAN:9784798169620
(169620) JAN:9784798169620

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Details
Item added on: 2024/8/9
Dimensions
Format:A5
Number of pages:240
Specifications
Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2022
Product tag: None

Description

Collection of design rules for ease of use

This book is a useful handbook for the field of UI design.

UI design is about designing the contact points for users to interact with services.
UI design is about designing contact points for users to interact with a service.
What is needed is to design a UI that does not confuse the user and does not make the user spend unnecessary time and effort,
without making the user feel lost and without making him or her spend unnecessary time and effort,
The interface should be intuitive and easy to use without confusing the user or requiring extra effort.

This book provides the knowledge and rules necessary to achieve this.

It provides solutions when UI design goes wrong or problems arise,
You will find solutions when UI design doesn't work or problems arise, as well as defenses against common mistakes.

In addition, the book is written from the basics, so it is not only useful in the field, but also allows you to learn from what you need to know,
You can learn from what you want to know.

This book is a must-have for designers, engineers, PdMs, and anyone else involved with UI,
This book is a "must-have" for everyone involved in UI, including designers, engineers, and PdMs.

[Table of Contents]
CHAPTER 1 UI and Design
1-1 UI and UX
1-2 Design
CHAPTER 2 Effects of Environment
2-1 Screen
2-2 Input Methods
2-3 Web sites and applications
CHAPTER 3 Human Cognitive Characteristics
3-1 Color, Shape, and Motion
3-2 Interaction
3-3 Alignment and segmentation
3-4 Proximity, Repetition and Scrolling
3-5 Contrast and polarization
CHAPTER 4 Structure and Navigation
4-1 Structure and hierarchy
4-2 Top, List, Detail
4-3 Current location and status
4-4 Android and iOS
4-5 Icons
4-6 Feedback
4-7 Back One, Back to Start
4-8 Header and Footer
4-9 Interrupts
4-10 Scrolling and Paging
4-11 Multi-device design
CHAPTER 5 Ease of Understanding and Ease of Use
5-1 What is unintelligible?
5-2 Interaction cost
5-3 Consistency, Simplicity, and Common Concepts
CHAPTER 6 Things to keep in mind
6-1 Things to keep in mind

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