
Vendor Profile
Shoeisha Co., Ltd.
Address | 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006 |
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Representative Name | Kaoru Usui |
Annual Revenue | closed |
No. of Employees | 185 |
Web Site URL |
SD item code:12771204
Detail | Price & Quantity | ||
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S1 |
ThinkingData Original
ThinkingData Japan Translator
Hayato Nakayama Translation
Riku Shiraishi Translation
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ThinkingData 原著
ThinkingData Japan 翻訳
仲山 隼人 翻訳
白石 陸 翻訳
(188210)
JAN:9784798188218
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(188210)
JAN:9784798188218
Wholesale Price: Members Only
1 pc /set
In Stock
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Shipping Date |
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About 1 week
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Dimensions |
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Format:B5
Number of pages:232 |
Specifications |
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Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2024
Product tag: None
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Description
No one told me about it. [Game-specific] data analysis know-how Thanks to the evolution of smartphones and hardware, games can now be enjoyed more easily than ever before. On the other hand, the game industry is suffering from intensifying competition, soaring advertising costs, and user churn. Data collection* analysis is essential for effective user acquisition, long-term operation, and quality improvement. This book is a one-of-a-kind textbook that teaches data analysis methodology from a game-specific perspective. What kind of data are there in games, how to collect and analyze them, and how to utilize them in operations and advertisements? There are many different genres and users of games, such as SLGs, RPGs, casual games, and so on. The author, who provides data analysis solutions specialized in games, has compiled in this book the basic knowledge you need to know as an analyst to strengthen your competitive edge, using a variety of examples. This book will give you a broad and accurate knowledge of data analysis, which plays an important role in decision making for game development* management. *This book is the Japanese translation of "Yugi Shukei Keisoku Bunseki: Oshimethod ni Teigen Jissen" (Game Analysis: Methods and Practices for Game Development and Management). ~~ Table of Contents Chapter 1 Overview of Game Data Analysis Chapter 2 Improving Operation by Game Data Analysis Chapter 3 Game Data Analysis Platform Chapter 4 Collecting Game Data Chapter 5 Construction of game data index system Chapter 6 Thematic Analysis of Game Data Chapter 7 Exploratory Analysis of Game Data Chapter 8 Verification and Improvement of Game Contents Chapter 9 Verification and Improvement of Advertisement Promotion Chapter 10 Verification and Improvement of Operation Campaigns Chapter 11 Attentive Game Management Chapter 12 Prospects for Game Data Analysis |
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Shipping Method | Estimated Arrival |
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Sea Mail | From Jun.26th 2025 to Aug.28th 2025 |
Air Mail | From Jun.10th 2025 to Jun.12th 2025 |
EMS | From Jun.9th 2025 to Jun.12th 2025 |
Pantos Express | From Jun.11th 2025 to Jun.16th 2025 |
DHL | From Jun.9th 2025 to Jun.11th 2025 |
UPS | From Jun.9th 2025 to Jun.11th 2025 |
FedEx | From Jun.9th 2025 to Jun.11th 2025 |
Some trading conditions may be applicable only in Japan.
This product (book) is subject to the Resale Price Maintenance Program. The law allows the manufacturer (publisher) to specify the sales price. We ask that your company also adhere to the resale price specified by us. In the unlikely event that you fail to do so, we may terminate the transaction. Thank you very much for your understanding and cooperation.
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Other items from this category:
[Game-specific] data analysis know-how
Thanks to the evolution of smartphones and hardware, games can now be enjoyed more easily than ever before. On the other hand, the game industry is suffering from intensifying competition, soaring advertising costs, and user churn. Data collection* analysis is essential for effective user acquisition, long-term operation, and quality improvement.
This book is a one-of-a-kind textbook that teaches data analysis methodology from a game-specific perspective. What kind of data are there in games, how to collect and analyze them, and how to utilize them in operations and advertisements? There are many different genres and users of games, such as SLGs, RPGs, casual games, and so on. The author, who provides data analysis solutions specialized in games, has compiled in this book the basic knowledge you need to know as an analyst to strengthen your competitive edge, using a variety of examples.
This book will give you a broad and accurate knowledge of data analysis, which plays an important role in decision making for game development* management.
*This book is the Japanese translation of "Yugi Shukei Keisoku Bunseki: Oshimethod ni Teigen Jissen" (Game Analysis: Methods and Practices for Game Development and Management).
~~ Table of Contents
Chapter 1 Overview of Game Data Analysis
Chapter 2 Improving Operation by Game Data Analysis
Chapter 3 Game Data Analysis Platform
Chapter 4 Collecting Game Data
Chapter 5 Construction of game data index system
Chapter 6 Thematic Analysis of Game Data
Chapter 7 Exploratory Analysis of Game Data
Chapter 8 Verification and Improvement of Game Contents
Chapter 9 Verification and Improvement of Advertisement Promotion
Chapter 10 Verification and Improvement of Operation Campaigns
Chapter 11 Attentive Game Management
Chapter 12 Prospects for Game Data Analysis