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Shoeisha Co., Ltd.
Address | 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006 |
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Representative Name | Kaoru Usui |
Annual Revenue | closed |
No. of Employees | 185 |
Web Site URL |
IT/Information Book Design
SD item code:12975553
Detail | Price & Quantity | ||
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S1 |
Makoto Katsura, Ecclestone Corporation (Author)
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桂 信、株式会社エクストーン (著)
(181510)
JAN:9784798181516
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(181510)
JAN:9784798181516
Wholesale Price: Members Only
1 pc /set
In Stock
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Shipping Date |
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About 1 week
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Dimensions |
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Format:A5
Number of pages:240 |
Specifications |
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Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2024
Product tag: None
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Description
Skills in the field that cannot be learned in textbooks Before going out into the field, many of you may not have a concrete image of how to proceed with a UI/UX project or what processes to incorporate into the design of an application or website. This book is the [UX Design Edition] of a two-volume guidebook to learn the specific process of UI/UX. Using a fictitious project as the subject, the author explains in concrete terms how the project is assembled, how it progresses, and the images of the work at that time. The author's actual work on everyday projects is described almost exactly as it is, so you can acquire practical knowledge and skills. Because you will be able to experience a simulated project, you will be able to envision a concrete image of how to proceed when actually implementing a UI/UX project. In addition, the content of this book is designed so that you can refer back to it when you have any doubts during the course of a project. Intended readership: *Young directors of production companies. *Young directors and designers at production companies *Students aspiring to become UI/UX designers *Web managers and marketing *PR managers at business companies *Objectives. *Learn the basic UI/UX process. *Learn how to learn UI/UX and what to expect *TABLE OF CONTENTS:. *CHAPTER 1 Research *CHAPTER 2 User research *CHAPTER 3 Planning *CHAPTER 4 Requirement Definition *CHAPTER 5 Post-release UI/UX improvement process |
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Shipping Method | Estimated Arrival |
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Sea Mail | From Jul.2nd 2025 to Sep.3rd 2025 |
Air Mail | From Jun.16th 2025 to Jun.18th 2025 |
EMS | From Jun.13th 2025 to Jun.18th 2025 |
Pantos Express | From Jun.17th 2025 to Jun.20th 2025 |
DHL | From Jun.13th 2025 to Jun.17th 2025 |
UPS | From Jun.13th 2025 to Jun.17th 2025 |
FedEx | From Jun.13th 2025 to Jun.17th 2025 |
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Other items from this category:
Before going out into the field, many of you may not have a concrete image of how to proceed with a UI/UX project or what processes to incorporate into the design of an application or website.
This book is the [UX Design Edition] of a two-volume guidebook to learn the specific process of UI/UX.
Using a fictitious project as the subject, the author explains in concrete terms how the project is assembled, how it progresses, and the images of the work at that time. The author's actual work on everyday projects is described almost exactly as it is, so you can acquire practical knowledge and skills.
Because you will be able to experience a simulated project, you will be able to envision a concrete image of how to proceed when actually implementing a UI/UX project.
In addition, the content of this book is designed so that you can refer back to it when you have any doubts during the course of a project.
Intended readership: *Young directors of production companies.
*Young directors and designers at production companies
*Students aspiring to become UI/UX designers
*Web managers and marketing *PR managers at business companies
*Objectives.
*Learn the basic UI/UX process.
*Learn how to learn UI/UX and what to expect
*TABLE OF CONTENTS:.
*CHAPTER 1 Research
*CHAPTER 2 User research
*CHAPTER 3 Planning
*CHAPTER 4 Requirement Definition
*CHAPTER 5 Post-release UI/UX improvement process