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Shoeisha Co., Ltd.

Address 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006
Representative Name Kaoru Usui
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Skills in the field that cannot be learned in textbooks

Before going out into the field, many of you may not have a concrete image of how to proceed with a UI/UX project or what processes to incorporate into the design of an application or website.
This book is the [UX Design Edition] of a two-volume guidebook to learn the specific process of UI/UX.
Using a fictitious project as the subject, the author explains in concrete terms how the project is assembled, how it progresses, and the images of the work at that time. The author's actual work on everyday projects is described almost exactly as it is, so you can acquire practical knowledge and skills.
Because you will be able to experience a simulated project, you will be able to envision a concrete image of how to proceed when actually implementing a UI/UX project.
In addition, the content of this book is designed so that you can refer back to it when you have any doubts during the course of a project.

Intended readership: *Young directors of production companies.
*Young directors and designers at production companies
*Students aspiring to become UI/UX designers
*Web managers and marketing *PR managers at business companies

*Objectives.
*Learn the basic UI/UX process.
*Learn how to learn UI/UX and what to expect

*TABLE OF CONTENTS:.
*CHAPTER 1 Research
*CHAPTER 2 User research
*CHAPTER 3 Planning
*CHAPTER 4 Requirement Definition
*CHAPTER 5 Post-release UI/UX improvement process

SD item code:12975553

Detail Price & Quantity
S1
Makoto Katsura, Ecclestone Corporation (Author)
桂 信、株式会社エクストーン (著)
(181510)
JAN:9784798181516
(181510) JAN:9784798181516

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Details
Item added on: 2024/12/19
Shipping Date
About 1 week
Dimensions
Format:A5
Number of pages:240
Specifications
Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2024
Product tag: None

Description

Skills in the field that cannot be learned in textbooks

Before going out into the field, many of you may not have a concrete image of how to proceed with a UI/UX project or what processes to incorporate into the design of an application or website.
This book is the [UX Design Edition] of a two-volume guidebook to learn the specific process of UI/UX.
Using a fictitious project as the subject, the author explains in concrete terms how the project is assembled, how it progresses, and the images of the work at that time. The author's actual work on everyday projects is described almost exactly as it is, so you can acquire practical knowledge and skills.
Because you will be able to experience a simulated project, you will be able to envision a concrete image of how to proceed when actually implementing a UI/UX project.
In addition, the content of this book is designed so that you can refer back to it when you have any doubts during the course of a project.

Intended readership: *Young directors of production companies.
*Young directors and designers at production companies
*Students aspiring to become UI/UX designers
*Web managers and marketing *PR managers at business companies

*Objectives.
*Learn the basic UI/UX process.
*Learn how to learn UI/UX and what to expect

*TABLE OF CONTENTS:.
*CHAPTER 1 Research
*CHAPTER 2 User research
*CHAPTER 3 Planning
*CHAPTER 4 Requirement Definition
*CHAPTER 5 Post-release UI/UX improvement process

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This product (book) is subject to the Resale Price Maintenance Program. The law allows the manufacturer (publisher) to specify the sales price. We ask that your company also adhere to the resale price specified by us. In the unlikely event that you fail to do so, we may terminate the transaction. Thank you very much for your understanding and cooperation.
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Shoeisha Co., Ltd. Books Practical Books IT/Information