Vendor Profile
Shoeisha Co., Ltd.
| Address | 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006 |
|---|---|
| Representative Name | Kaoru Usui |
| Annual Revenue | closed |
| No. of Employees | 185 |
| Web Site URL |
Other items from this category
SD item code:13038871
| Detail | Price & Quantity | ||
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| S1 |
Written by Geoffrey Engelstein and Isaac Shalev
Translated by Takuya Ono
Geoffrey Engelstein、Isaac Shalev 原著
小野 卓也 翻訳
(176740)
JAN:9784798176741
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(176740)
JAN:9784798176741
Wholesale Price: Members Only
1 pc /set
In Stock
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| Shipping Date |
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About 1 week
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| Dimensions |
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Format:A5
Number of pages:728 |
| Specifications |
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Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2023
Product tag: None
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Description
| Explaining 203 [Mechanism of Play A gem of a book for game designers The second edition of this much talked-about book is finally available, which thoroughly breaks down the design of numerous board games, from classic card games to modern app-connected games, as [mechanics] and challenges the construction of a body of knowledge! The first edition, published in 2020, has been updated with 19 new mechanics, and the existing explanations have been enriched! It is back with even more power. No matter which page you start from, you will find interesting insights for all game designers/planners, not only board game designers but also video game and other game designers. With even more game titles included, this is the one and only [board game dictionary] for board game enthusiasts! *Game research cooperation: Sugorokuya ==Table of Contents== Ch.1 Game Structure STR-01 Competitive games STR-02 Cooperative games etc. Ch.2 Turn Order and Turn Structure TRN-01 Fixed Turn Order TRN-02 Situational Turn Order, etc. Ch.3 Action ACT-01 Action Points ACT-02 Action Draft, etc. Ch.4 Resolution RES-01 High Number RES-02 Situation Check, etc. Ch.5 Game End and Winning VIC-01 Winning Points by Game Status VIC-02 Winning Points by Player Action, etc. Ch.6 Uncertainty UNC-01 Betting and Bluffing UNC-02 Push*Your*Luck, etc. Ch.7 Economy ECO-01 Exchange ECO-02 Trade, etc. Ch.8 Auction AUC-01 Public Auction AUC-02 English Auction, etc. Ch.9 Worker placement WPL-01 Standard Worker Placement WPL-02 Different types of workers, etc. Ch.10 Movement MOV-01 Mass allocation MOV-02 Roll*and*Move, etc. Ch.11 Area control ARC-01 Absolute Control ARC-02 Area Majority/Area Influence, etc. Ch.12 Set Collection SET-01 Set Evaluation SET-02 Tile Placement, etc. Ch.13 Card Mechanics CAR-01 Trick Taking CAR-02 Ladder Climbing etc. |
More
| Shipping Method | Estimated Arrival |
|---|---|
| Sea Mail | From May.26th 2026 to Jul.28th 2026 |
| Air Mail | From May.8th 2026 to May.12th 2026 |
| EMS | From May.7th 2026 to May.12th 2026 |
| Pantos Express | From May.11th 2026 to May.14th 2026 |
| DHL | From May.7th 2026 to May.11th 2026 |
| UPS | From May.7th 2026 to May.11th 2026 |
| FedEx | From May.7th 2026 to May.11th 2026 |
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Some trading conditions may be applicable only in Japan.
This product (book) is subject to the Resale Price Maintenance Program. The law allows the manufacturer (publisher) to specify the sales price. We ask that your company also adhere to the resale price specified by us. In the unlikely event that you fail to do so, we may terminate the transaction. Thank you very much for your understanding and cooperation.
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Other items from this category:
A gem of a book for game designers
The second edition of this much talked-about book is finally available, which thoroughly breaks down the design of numerous board games, from classic card games to modern app-connected games, as [mechanics] and challenges the construction of a body of knowledge!
The first edition, published in 2020, has been updated with 19 new mechanics, and the existing explanations have been enriched! It is back with even more power.
No matter which page you start from, you will find interesting insights for all game designers/planners, not only board game designers but also video game and other game designers.
With even more game titles included, this is the one and only [board game dictionary] for board game enthusiasts!
*Game research cooperation: Sugorokuya
==Table of Contents==
Ch.1 Game Structure
STR-01 Competitive games
STR-02 Cooperative games etc.
Ch.2 Turn Order and Turn Structure
TRN-01 Fixed Turn Order
TRN-02 Situational Turn Order, etc.
Ch.3 Action
ACT-01 Action Points
ACT-02 Action Draft, etc.
Ch.4 Resolution
RES-01 High Number
RES-02 Situation Check, etc.
Ch.5 Game End and Winning
VIC-01 Winning Points by Game Status
VIC-02 Winning Points by Player Action, etc.
Ch.6 Uncertainty
UNC-01 Betting and Bluffing
UNC-02 Push*Your*Luck, etc.
Ch.7 Economy
ECO-01 Exchange
ECO-02 Trade, etc.
Ch.8 Auction
AUC-01 Public Auction
AUC-02 English Auction, etc.
Ch.9 Worker placement
WPL-01 Standard Worker Placement
WPL-02 Different types of workers, etc.
Ch.10 Movement
MOV-01 Mass allocation
MOV-02 Roll*and*Move, etc.
Ch.11 Area control
ARC-01 Absolute Control
ARC-02 Area Majority/Area Influence, etc.
Ch.12 Set Collection
SET-01 Set Evaluation
SET-02 Tile Placement, etc.
Ch.13 Card Mechanics
CAR-01 Trick Taking
CAR-02 Ladder Climbing etc.