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Shoeisha Co., Ltd.

Address 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006
Representative Name Kaoru Usui
Annual Revenue closed
No. of Employees 185
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Explaining 203 [Mechanism of Play
A gem of a book for game designers

The second edition of this much talked-about book is finally available, which thoroughly breaks down the design of numerous board games, from classic card games to modern app-connected games, as [mechanics] and challenges the construction of a body of knowledge!

The first edition, published in 2020, has been updated with 19 new mechanics, and the existing explanations have been enriched! It is back with even more power.

No matter which page you start from, you will find interesting insights for all game designers/planners, not only board game designers but also video game and other game designers.

With even more game titles included, this is the one and only [board game dictionary] for board game enthusiasts!

*Game research cooperation: Sugorokuya

==Table of Contents==
Ch.1 Game Structure
STR-01 Competitive games
STR-02 Cooperative games etc.
Ch.2 Turn Order and Turn Structure
TRN-01 Fixed Turn Order
TRN-02 Situational Turn Order, etc.
Ch.3 Action
ACT-01 Action Points
ACT-02 Action Draft, etc.
Ch.4 Resolution
RES-01 High Number
RES-02 Situation Check, etc.
Ch.5 Game End and Winning
VIC-01 Winning Points by Game Status
VIC-02 Winning Points by Player Action, etc.
Ch.6 Uncertainty
UNC-01 Betting and Bluffing
UNC-02 Push*Your*Luck, etc.
Ch.7 Economy
ECO-01 Exchange
ECO-02 Trade, etc.
Ch.8 Auction
AUC-01 Public Auction
AUC-02 English Auction, etc.
Ch.9 Worker placement
WPL-01 Standard Worker Placement
WPL-02 Different types of workers, etc.
Ch.10 Movement
MOV-01 Mass allocation
MOV-02 Roll*and*Move, etc.
Ch.11 Area control
ARC-01 Absolute Control
ARC-02 Area Majority/Area Influence, etc.
Ch.12 Set Collection
SET-01 Set Evaluation
SET-02 Tile Placement, etc.
Ch.13 Card Mechanics
CAR-01 Trick Taking
CAR-02 Ladder Climbing etc.

SD item code:13038871

Detail Price & Quantity
S1
Written by Geoffrey Engelstein and Isaac Shalev Translated by Takuya Ono
Geoffrey Engelstein、Isaac Shalev 原著 小野 卓也 翻訳
(176740)
JAN:9784798176741
(176740) JAN:9784798176741

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Details
Item added on: 2025/1/17
Shipping Date
About 1 week
Dimensions
Format:A5
Number of pages:728
Specifications
Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2023
Product tag: None

Description

Explaining 203 [Mechanism of Play
A gem of a book for game designers

The second edition of this much talked-about book is finally available, which thoroughly breaks down the design of numerous board games, from classic card games to modern app-connected games, as [mechanics] and challenges the construction of a body of knowledge!

The first edition, published in 2020, has been updated with 19 new mechanics, and the existing explanations have been enriched! It is back with even more power.

No matter which page you start from, you will find interesting insights for all game designers/planners, not only board game designers but also video game and other game designers.

With even more game titles included, this is the one and only [board game dictionary] for board game enthusiasts!

*Game research cooperation: Sugorokuya

==Table of Contents==
Ch.1 Game Structure
STR-01 Competitive games
STR-02 Cooperative games etc.
Ch.2 Turn Order and Turn Structure
TRN-01 Fixed Turn Order
TRN-02 Situational Turn Order, etc.
Ch.3 Action
ACT-01 Action Points
ACT-02 Action Draft, etc.
Ch.4 Resolution
RES-01 High Number
RES-02 Situation Check, etc.
Ch.5 Game End and Winning
VIC-01 Winning Points by Game Status
VIC-02 Winning Points by Player Action, etc.
Ch.6 Uncertainty
UNC-01 Betting and Bluffing
UNC-02 Push*Your*Luck, etc.
Ch.7 Economy
ECO-01 Exchange
ECO-02 Trade, etc.
Ch.8 Auction
AUC-01 Public Auction
AUC-02 English Auction, etc.
Ch.9 Worker placement
WPL-01 Standard Worker Placement
WPL-02 Different types of workers, etc.
Ch.10 Movement
MOV-01 Mass allocation
MOV-02 Roll*and*Move, etc.
Ch.11 Area control
ARC-01 Absolute Control
ARC-02 Area Majority/Area Influence, etc.
Ch.12 Set Collection
SET-01 Set Evaluation
SET-02 Tile Placement, etc.
Ch.13 Card Mechanics
CAR-01 Trick Taking
CAR-02 Ladder Climbing etc.

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