Import IT/Information Book from Japan at wholesale prices

  • 日本版

COUPON

Membership Benefits

JPY 10,000 OFF Shipping & Handling — Now Available

TOPAll GenresBooksPractical BooksIT/Information
Vendor Profile

Vendor Profile

Shoeisha Co., Ltd.

Address 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006
Representative Name Kaoru Usui
Annual Revenue closed
No. of Employees 185
Web Site URL
 4.5(4 answers)
Explanation of products
4.4
Information accuracy
4.4
Price and quality
4.2
Delivery situation
4.4
Correspondence
4.4
Inventory accuracy
5.0
With a high-performance game engine
Get the graphics production technology.

In game development, visual effects are the spice that improves the user experience, and are now considered an essential element in creating a "pleasant to play" or "addicting" experience.

However, visual effects do not affect the game logic that makes the game "fun," and to realize them requires techniques in both "sense" and "implementation," which are different from those for the game itself.

This book teaches the theory of effects, sensory elements, and implementation using various features of Unreal Engine 5 (UE5), the latest high-performance game engine, along with a wealth of examples.

This book will help you learn [those] effects that are used in all kinds of games, from large-scale titles to personal development.

[Intended Audience]
Anyone who is working on game development with Unreal Engine 5 and is looking for effective effects.

*Game programmers
*Artists
*Technical artists

[Table of Contents]
*Chapter 1 Introduction to Effects
*Chapter 2 Introduction to Unreal Engine 5
*Chapter 3 Creating Effects with Materials
*Chapter 4 Creating Post-Processing
*Chapter 5 Blueprinting
*Chapter 6 Overview of Niagara
*Chapter 7 Creating Basic Effects in Niagara
*Chapter 8 Integrating Niagara with your game
*Chapter 9 Expanding your expression with advanced features
*Chapter 10 Expand your expression with external tools
*Chapter 11 Overview of the GPU Simulation stage
*Chapter 12 Simulation of a school of fish
*Chapter 13 Game of Life
*Chapter 14 Simulation of tree formation
*Chapter 15 Fluid Simulation (Theory)
*Chapter 16 [Example] Fluid Simulation (Implementation)

SD item code:13045792

Detail Price & Quantity
S1
Takuya Musha (Author)
武者 拓也 (著)
(177700)
JAN:9784798177700
(177700) JAN:9784798177700

Wholesale Price: Members Only

1 pc /set In Stock
Sign up in order to look into the wholesale price and the product details.
Already a member? Login
Details
Item added on: 2025/1/20
Shipping Date
About 1 week
Dimensions
Format:B5
Number of pages:664
Specifications
Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2023
Product tag: None

Description

With a high-performance game engine
Get the graphics production technology.

In game development, visual effects are the spice that improves the user experience, and are now considered an essential element in creating a "pleasant to play" or "addicting" experience.

However, visual effects do not affect the game logic that makes the game "fun," and to realize them requires techniques in both "sense" and "implementation," which are different from those for the game itself.

This book teaches the theory of effects, sensory elements, and implementation using various features of Unreal Engine 5 (UE5), the latest high-performance game engine, along with a wealth of examples.

This book will help you learn [those] effects that are used in all kinds of games, from large-scale titles to personal development.

[Intended Audience]
Anyone who is working on game development with Unreal Engine 5 and is looking for effective effects.

*Game programmers
*Artists
*Technical artists

[Table of Contents]
*Chapter 1 Introduction to Effects
*Chapter 2 Introduction to Unreal Engine 5
*Chapter 3 Creating Effects with Materials
*Chapter 4 Creating Post-Processing
*Chapter 5 Blueprinting
*Chapter 6 Overview of Niagara
*Chapter 7 Creating Basic Effects in Niagara
*Chapter 8 Integrating Niagara with your game
*Chapter 9 Expanding your expression with advanced features
*Chapter 10 Expand your expression with external tools
*Chapter 11 Overview of the GPU Simulation stage
*Chapter 12 Simulation of a school of fish
*Chapter 13 Game of Life
*Chapter 14 Simulation of tree formation
*Chapter 15 Fluid Simulation (Theory)
*Chapter 16 [Example] Fluid Simulation (Implementation)

More

Estimated Arrival
Shipping Method Estimated Arrival
Sea Mail From Aug.5th 2026 to Oct.7th 2026
Air Mail From Jul.20th 2026 to Jul.22nd 2026
EMS From Jul.17th 2026 to Jul.22nd 2026
Pantos Express From Jul.21st 2026 to Jul.24th 2026
DHL From Jul.17th 2026 to Jul.21st 2026
UPS From Jul.17th 2026 to Jul.21st 2026
FedEx From Jul.17th 2026 to Jul.21st 2026
*Some delivery methods may not be available depending on the product or the weight.
*UPS and the UPS logo are trademarks that are used with permission by the owner, United Parcel Service of America, Inc. All rights reserved.
Notes

Some trading conditions may be applicable only in Japan.

This product (book) is subject to the Resale Price Maintenance Program. The law allows the manufacturer (publisher) to specify the sales price. We ask that your company also adhere to the resale price specified by us. In the unlikely event that you fail to do so, we may terminate the transaction. Thank you very much for your understanding and cooperation.
Vender Profile
Categories:
Shoeisha Co., Ltd. Books Practical Books IT/Information