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Shoeisha Co., Ltd.
| Address | 5 Funamachi Shinjuku-ku Tokyo, JAPAN ZIP:160-0006 |
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| Representative Name | Kaoru Usui |
| Annual Revenue | closed |
| No. of Employees | 185 |
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SD item code:13053472
| Detail | Price & Quantity | ||
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| S1 |
Terukan Hanabusa (Author)
花房 輝鑑 (著)
(175620)
JAN:9784798175621
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(175620)
JAN:9784798175621
Wholesale Price: Members Only
1 pc /set
In Stock
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| Shipping Date |
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About 1 week
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| Dimensions |
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Format:A5
Number of pages:256 |
| Specifications |
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Country of manufacture: Japan
Material / component: Format:Book (paper)
Year of manufacture: 2022
Product tag: None
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Description
| No more traditional game debugging with its Forget traditional game debugging! An important part of game development is quality control (generally referred to as QC, but often referred to as QA in the game industry), which checks whether the game has been implemented according to specifications, whether there are any bugs, and above all, whether the game itself is interesting. Traditionally, it was called [debugging], and it was a personalized process that relied mainly on a sense of taste and experience, such as [free testing] where you just play the game. In terms of career, it was often thought of as a "gateway to game development" or "undergrading. However, nowadays, with the rise of mobile games, game testing, which is based on the testing process and various principles of planning, analyzing, designing, implementing, and executing tests, has become a mainstream quality management method, applying the concept of software testing, which is already commonplace in the general software development world. It is becoming a mainstream quality control method. This book explains the concept of game testing with examples and terminology that are relevant to the game industry, for job hunters and developers in the game industry. It also provides a broad overview of the work styles and career paths of debuggers and testers involved in quality control, something that has not been widely publicized until now. This book will provide you with basic knowledge, including the seven principles of software testing, as well as a broad overview of the career paths of debuggers and testers involved in quality control, which has been difficult to find until now. *Multiple play checks *User testing *Balance check *Guideline check You can also learn more about game-specific testing, such as Furthermore, the contents of this book will help programmers and planners who do not directly perform testing work to develop games that are easy to test (i.e., easy to find bugs and problems). This book is a must-have for everyone involved in modern game development! *Table of Contents* Chapter 1: The Mysterious World of Game Testing Chapter 2: Game Development in Transition Chapter 3: Organizations for Game Testing Chapter 4 Game Debugging is Old! Chapter 5 Versatile Game Testing Chapter 6 Software Testing Activities Chapter 7 Using Advanced Technologies Chapter 8 Game Testers Starting with No Experience Chapter 9 Game Tester Careers Chapter 10 The Future of Game Testing |
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| Shipping Method | Estimated Arrival |
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| Sea Mail | From Nov.24th 2025 to Jan.26th 2026 |
| Air Mail | From Nov.6th 2025 to Nov.10th 2025 |
| EMS | From Nov.5th 2025 to Nov.10th 2025 |
| Pantos Express | From Nov.7th 2025 to Nov.12th 2025 |
| DHL | From Nov.5th 2025 to Nov.7th 2025 |
| UPS | From Nov.5th 2025 to Nov.7th 2025 |
| FedEx | From Nov.5th 2025 to Nov.7th 2025 |
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Other items from this category:
Forget traditional game debugging!
An important part of game development is quality control (generally referred to as QC, but often referred to as QA in the game industry), which checks whether the game has been implemented according to specifications, whether there are any bugs, and above all, whether the game itself is interesting.
Traditionally, it was called [debugging], and it was a personalized process that relied mainly on a sense of taste and experience, such as [free testing] where you just play the game. In terms of career, it was often thought of as a "gateway to game development" or "undergrading.
However, nowadays, with the rise of mobile games, game testing, which is based on the testing process and various principles of planning, analyzing, designing, implementing, and executing tests, has become a mainstream quality management method, applying the concept of software testing, which is already commonplace in the general software development world. It is becoming a mainstream quality control method.
This book explains the concept of game testing with examples and terminology that are relevant to the game industry, for job hunters and developers in the game industry. It also provides a broad overview of the work styles and career paths of debuggers and testers involved in quality control, something that has not been widely publicized until now.
This book will provide you with basic knowledge, including the seven principles of software testing, as well as a broad overview of the career paths of debuggers and testers involved in quality control, which has been difficult to find until now.
*Multiple play checks
*User testing
*Balance check
*Guideline check
You can also learn more about game-specific testing, such as
Furthermore, the contents of this book will help programmers and planners who do not directly perform testing work to develop games that are easy to test (i.e., easy to find bugs and problems).
This book is a must-have for everyone involved in modern game development!
*Table of Contents*
Chapter 1: The Mysterious World of Game Testing
Chapter 2: Game Development in Transition
Chapter 3: Organizations for Game Testing
Chapter 4 Game Debugging is Old!
Chapter 5 Versatile Game Testing
Chapter 6 Software Testing Activities
Chapter 7 Using Advanced Technologies
Chapter 8 Game Testers Starting with No Experience
Chapter 9 Game Tester Careers
Chapter 10 The Future of Game Testing